While I disliked the covers from the 3E era, I loved the interior illustrations and layout and even though stat blocks were massive, the fluff parts in the Core books and some of the supplements were really well written and inspiring. I liked the fact that feats could allow you to go outside the rigid archetypes of the class system. I liked the simplified and unified mechanic. I went on to experiment with GURPS and other systems instead.ģE brought me back to D&D. Also, convincing my players to join another BECMI game seemed tough. The Players Options while offering flexibility did not manage to rekindle my interest in the games.
In the late 90s I became disillusioned with AD&D. I completely avoided the 3.5 "upgrade", seeing it mostly as a way to milk players and force a reboot of all the books. Only recently I acquired some other books to complete the "extended core" 3.0 line (PHB, DMG, MM1,MM2,FF,Psionics,Epic level,Planes) though I doubt I will ever use them. Since then I have used the game on and off, mostly preferring 2e and Classic D&D. Possibly not a fault of the game itself, but simply the fact that so many things are spelled out, simply removed the necessity for the DM to adjudicate things, which seemed to implicitly empower players to "demand" things.
Despite my players were not rules lawyers, it seems the game made more evident and manifest this (latent?) trait (oddly it surfaced only when we played 3e). In practice, it proved somewhat harder than we expected, at least if we wanted to convert them "correctly" according to the 3.0 framework of skills, feats etc.Īlso, the original announcement by Peter Adkinson that 3e would have brought that game to its origins, and it would have been composed of ONLY THE THREE CORE BOOKS bode well for the future (well, we all know how it went when Adkinson left WotC).Īfter the initial enthusiasm, it has been a love/hate relationship.
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The booklet which showed how to convert 2e characters to 3e was a huge boon, and soon we converted all our campaigns. Plus, monsters had stats ! (not sure why I needed them at all.) I recall when 3e (3.0) was first sold, I bought it since it seemed like a condensed, streamlined and corrected version of AD&D2e with all of the Players' Option nifty bits attached (which we were trying to use at the time).